DEMO Mocap Provides An Interactive Hands-On Approach to Learning. CURRICULUM Bring Motion
Capture Into
The Classroom
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USE CASES Future Proof Your Student's Career By Turning The Classroom Into an Interactive Experience play_circle_outline See Use Cases
Create An Engaging Learning Experience For K-12 Education by providing kids with technology that engages them

Create An Engaging Learning Experience For K-12 Education

Motion capture technology by Perception Neuron can be a valuable tool for K-12 education. It provides an interactive and immersive learning experience that engages students in the learning process, making it more fun and enjoyable. Students are more likely to retain information when they are actively participating in the learning process.
As interest has grown in the academic arena, so has interest in this new technology and its potential to revolutionize social-emotional learning (SEL) by providing a more immersive and engaging experience for students.
Once confined to the realm of higher education, motion capture is now being incorporated into secondary and even primary curricula. Capturing body movement and applying it to new fields of study is also fueling the growing interest.

How Can Mocap Impact Social-Emotional Learning (ESL)?

By using motion capture, teachers can create interactive activities that allow students to interact with virtual characters, learn about body language, and practice emotional skills in a safe environment. Most importantly, it allows individuals to freely express themselves to others as embodiments of avatars they have created. Whether through acting, gaming, or artistic performance, the creation of virtual twins provides a unique and controlled environment for exploring self-awareness, self-management, social awareness, interpersonal skills, and responsible decision-making.
By incorporating this new technology into a curriculum, educators can now not only teach an essential technology foundation, but do so in an interactive and engaging way. Students can see immediate results and engage with technology that is relevant to them. This, in turn, inspires further engagement and exploration. We believe that motion capture will eventually become as ubiquitous and essential in education as computers have become.
An example of social-emotional learning (SEL) by providing a more immersive and engaging experience for students with the use of mocap by a young student

Revolutionize Education with Motion Capture Technology

Hands-On Approach to Learning

Motion capture technology provides students with a hands-on approach to learning. It allows them to see how their movements affect their performance, giving them immediate feedback. This approach can help students develop better communication and collaboration skills by encouraging them to work together to create the best performances.
A teacher using perception neuron mocap suits to play historical figures for students
A student using Perception Neuron mocap software in front of a computer showing how engaging mocap can be in K-12 education

Video and Media Production

Video and Media production is an essential skill in today’s digital age. It is a medium through which people communicate, educate and entertain. We believe that video and media production is a valuable skill that every student should learn. Educational programs can be designed to be hands-on, engaging and fun, by utilizing motion capture as an educational tool, providing students with the opportunity to learn the art of video production, media and web content.

Digital and On-Site Field Trips

Field trips are a crucial component of any educational experience. They provide students with the opportunity to explore new environments, engage with real-world situations and gain hands-on experience. Understanding the value of field trips and how they can enhance the learning process is critical, this is why incorporating field trips into educational programs can ensure students have a well-rounded educational experience. Our mocap technology can help field trips become interactive, informative and engaging, providing students with an opportunity to learn and have fun at the same time.
Professor showing kids on a field trip showcasing engaging education
Two young women engaging with the Perception Neuron mocap software showcasing how mocap can prepare them for a future career in technology

Career Preparation

Incorporating motion capture technology into the curriculum helps students develop skills that are in high demand in the job market, such as animation, robotics, and game design. By preparing students for future careers in these fields, we are setting them up for long-term success.

Key Advantages Schools Can Gain from Implementing Mocap Education

The Perception Neuron robot and a young student jumping through books

Future-Proof Career Preparation

As we strive to provide our students with the best education possible, Mocap is revolutionizing the way educators deliver lessons to students, improving engagement and enhancing student learning. By investing in mocap programs, we can transform traditional classroom education into an interactive and immersive experience.

bright color letters that spell STEM, an acronym for Science, Technology, Engineering and Math education.

STEM Education

Mocap introduces students to STEM (Science, Technology, Engineering, and Math) fields of study. It encourages them to explore different areas of study, making them more likely to pursue careers in STEM-related fields. STEM careers are in high demand, and there is a shortage of qualified candidates, making it a critical area for our students to pursue.
a group of students jumping in an arts education class

Performing Arts

Performing arts are a vital component of any educational program. They provide students with an opportunity to express themselves creatively, develop confidence and enhance their social skills. We believe that performing arts education is essential in promoting creativity and self-expression. Our mocap technology provides students with the opportunity to explore and learn about various forms of performing arts, including dance, drama, music and theater.
a teacher and kids engaging in front of a computer showcasing the importance of social-emotional learning (SEL).

Inclusive Learning

Mocap can be particularly beneficial for students with disabilities or those who have difficulty with traditional classroom settings. For example, students with mobility impairments can use motion capture technology to control virtual characters and participate in physical activities that they may not be able to do in real life.

a piggy savings bank and some gold coins

Cost Savings

By investing in mocap, schools can reduce the need for costly sets, props, and equipment. They can also reduce the number of actors and crew needed to produce high-quality visual content, saving money in the long run. Investing in this technology is a cost-effective way to provide students with an engaging and immersive learning experience.

social emotional learning example of a teacher and the perception neuron robot in front of K-12 students in a classroom

Magnet Schools

Magnet schools are specialized public schools that offer focused programs in specific areas of study. We understand the value of magnet schools in providing students with an education that is tailored to their interests and needs. Our mocap technology can help instructors use state-of-the-art technology and innovative teaching methods to ensure that students receive a high-quality education that prepares them for the future.
A teacker with kindergarden students showcasing the importance of social emotional learning

Collaborative Learning

Motion capture technology can encourage collaborative learning by allowing students to work together on projects that require physical interaction. This can improve communication, teamwork, and problem-solving skills.

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Interactive Classroom

Axis Studio Software

Our Motion Capture Software, Axis Studio, was designed from inception to be user-friendly and easy to use.

Axis Studio can be integrated with other software applications, such as Autodesk Maya, Blender, Unreal Engine, or Unity, among others. Bringing in third party applications can help students to develop their skills in other areas of animation, coding, and 3D design.


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